using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;


namespace TowerDefence_QF
{
    /// <summary>
    /// 波次的敌人
    /// </summary>
    [Serializable]
    public class WaveEnemyType 
    {
        public int Count;

        public float SpawnInterval;

        public string EnemyName;
       
    }

}
